I want to pick a song for my music video that I hadn’t heard before as I’m aware that ill have to listen to it over and over again I’m also going to be wherry of length. I went through a playlist made by a Twitch streamer I Enjoy and listened to each track. specifically listening to see if any of the music conjures any strong images in my head that I can build from.
I ended up picking “Frog Summer” probably due to it containing diegetic sounds and clear sound queues. Also who doesn’t Love Frogs!
An Idea I played with was integrating quill into my production pipeline and played around, importing the maquette I had made into Maya, with stronger knowledge and mesh discipline in quill I could see it possible to at least use the models made in Quil to use as a reference as a trace for modelling in Maya or in a best-case scenario use them directly. However, the topology generated by quills brush strokes is in most cases seemingly unusable. I would love to revisit quill or perhaps another tool but until modelling features like “Bloolen” are implemented it will remain a quick and effective way of developing a visual look and feel.
I’m glad I tried to use Quill as it helped mobilise my brain into thinking in the 3rd Dimension whereas creating storyboards naturally was limiting I also found that storyboarding with the 360 video template was even more unhelpful as everything is laid out in relation to the user and unlike 360 video true 6 DOF VR allows the user to move freely around the scene. my hypothesis is that planing out scenes for VR would work far better-using technics shade by stage performance as theatre requires planing for multiple viewing angles better than films single fixed viewing angle.
- In our recorded content and lectures we looked at scripts that let us change the unity scene as well as simple game interactions and locomotion with teleportation.
My Idea is lacking any kind of VR user interactions so far. It would be good to set up bounds for the player to move around the scene perhaps using the VR teleportation locomotion that we looked at in a lesson. To make use of VR I thought It would be a cool idea to have it so the way you start is by throwing a frog spawn into the water that would trigger the music and then have it so dragging the egg smaller or larger would, in turn, change the scale of the player allowing a viewer to watch it multiple times from different sizes.