Research and Development | Final Major Project

“Bonsai VR” is the working title ill be using for my presentation. I am aiming to create a narrative VR Experience suited for exhibit spaces like the LCC screen school grad show and Film festivals. Film festival summations are often only use user interactions very sparingly if at all, These VR films are often constrained to a linear time line, meaning that they can accurately say that the Experience will run for 10 minuets exactly as their length isn’t effected by user interactions.

The Beginning of the end …

Final Major Project: Virtual World Building

So begins our dissertation and final project.

I have recently had a lot of discourse with people and VR through the student VR Club (run by myself and Lauren Decher along with some others) I often find myself faced with heavy scepticism often not levied at the headset or the games and experiences, they mostly speak for themselves and provide a feeling greater than expected.

However with an industry-led by those that spout it as the 2nd coming of technology and the internet. With that, signalling the adoption and integration of that technology into society and everyday life. For those saying that they don’t want to work in VR or be forced into using a technology that in popular sci-fi media has a representation to enslave those who use it and give power to those who control it ie the matrix and SAO to name a couple. This scepticism is in no way unfounded and is a legitimate concern and a reality that would soon come to realisation if not for those willing to call out the bullshit. You need not look further than the smartphone, How its widespread adoption and thus connection to the internet is widely assumed to be a part of our lives now and without it, we may well face trouble participating in modern society. Connecting with friends, finding work and participating in the capital is almost entirely rooted in your ability to access the internet.

When these concerns are brought forward they seem to be met with little action taken after an incantational performance, creating a document stating what they intend to do as evidence of them taking these concerns into consideration instead of actually doing what is need and often is not in considered to be apart of the institutions best interest or perhaps just for the sake of chasing a fantasy with the hopes that it won’t turn dystopic.

Facebook has rebranded to Meta which has confused the howl discourse amongst outsiders looking in. implying their relevance in what the Metaverse is. It truly is a ripoff and if the metaverse was a product and not just a concept they would surely sue. They are literally in the name now trying to claim ownership on an idea that they have no exclusive right to. This is a huge risk to “Meta” as well as they now have preserved responsibility to the success and validity of the metaverse.

Those who see the monetary opportunity In this buzzword-filled bandwagon lunge at the opportunity to create products for this new niece in the market. subsequently leading to shallow creations that bode the quest “why VR” why make this for VR and not just as a Webpage or Video, Why not as a sculpture or as something physical.

I myself in my first year set out to design a bonsai game, that would allow you to watch you tree grow as you cut and trim branches hoping to bring this art and tradition to a new more modern forward thinking person. I could answer the question of why VR rather easily bonsai for my project. VR allowed for the control of time and the easy undoing of mistakes with the added benefit that your tree will never die. I hadn’t until later asked if should it be in VR. Had I stopped to think about the removal of real-world consequences and how that removal affects the bonsai process? Bonsai is multiple things, a tradition, an artform, a hobby and to some a religious practice. The lessons that come with those “consequences” like commitment over a long period of time as just one example, may not have been considered and those lesions lost.

I think it’s okay that have a commodified experience derived from tradition however it is important that it is made knowing that and isn’t trying to mascaraed as an authentic non-transformative experience as the porting to VR (even when done to the finest attention to detail) is fundamentally transformative.

I’d like to explore these ideas and themes this year with my work. In both my Writing and Final project. For my practice, I would like to take my initial Bonsai game idea and give it a satirical twist to poke fun at digital educational, mediation and workspaces that use VR as a way to seem relevant. As well as commentary on modern cultures’ focus on quick results and short-term gratification at the expense of long-term commitment. I may draw inspiration from unsettling horror media like “don’t hug me I’m scared and doki doki literature club as well as a more comedic satire like Virtual Virtual Reality, Portal and Stanley parable. with the aim of turning this educational meditation app into a narrative reflection on present-day digital experience.

Robot Recap

it’s coming up to a month and Iv primarily been working on Getting the Robot to be controlled. Following “VR Andrews tutorial.

The tutorial however was made pre action input system and as i don’t want to focus my learning on old methods just for them to become out dated I want to look into. So I will look to incorporate the new input system into Andrews script bellow.

I First tried to attach a second XR locomotion system to my robot. this would move the robot at the same time as the character however came with some weird edge cases because it referenced the player locomotion and trying switch off the component without invers from the players causes the robot to disappear.

Sheffield Trip.

As a trip We visited Sheffield to meet with Howard of “Friends of Wardsend Cemeter” who was are guide and contact. it took as 2 hours each way to get there and we manged to get most things done in our 4 hour time period. Visiting both the cemetery and the museum.

it was a nice but overcast day. so i made a passing comment on how it would have been the perfect weather for photo scanning the environment. Kamila then let me know she had a ipad pro with Li-dar and let me install poly cam. I made 2 models with the app 1 of the slope of the bank and path where i thought the painting was painted. also one of the grave commemorating the man who died playing football.


these could potentially be used as reference or as elements for are project.

I often neglect to remember that those involved in the cemetery have no prior Esperance or understanding of technologies involving and included in VR.

Sheffield project

Wardsend Cemetery

For Our Virtual mapping project, We will work with Wardsend Cemetery in creating a digital installation to promote Wardsend Cemetery.

The Sheffield site has a rich history. It was the burial grounds for st. Philips Church is also one of the few cemeteries that have a train line running through it that was used to transport steel to and from the local steelworks. A portion of the graves are for soldiers fallen during the world wars as well as Sheffield locals. one story includes a man who was killed during a football match, whilst chasing the ball he hoped a wall that had a ditch on the other side.

As part of the area’s charm

Ideas for how we could create a VR Esperance.
creating a virtual tour and archive with photo scanning similar to how corridor digital did it with photogrammetry and web VR platform Mozila hubs.

In our meeting with a Wardsend representative they showed us paintings for the Sheffield museum . ____This brought the idea of bringing the painting to life similar to how other before have done it (as seen bellow) immersing the users inside a 3D world recreated using material projection methods along with sound and this also references back to our last units where we discussed Wanderer above the Sea of Fog in an exercise.

They have since got back and said they love the painting idea.

These examples above and bellow of work that recreates a painting for VR take creative liberty in extending the environment past the frame.

https://betterthanlife.io/projects/a_bigger_splash/

Robot Fighting game First thoughts.

Now that I’ve set my sights on pursuing my initial RC Robot Fighting game idea.

  • “third person” person robot controls with button interactions for trigger and stick press for combat.
  • 1 vs 1 multiplayer.
  • Powerups and modifiers
  • Arena manipulation.
  • Vintage tin toy aesthetics

https://store.steampowered.com/app/1427890/Blaston/
https://store.steampowered.com/app/846470/Moss/
https://store.steampowered.com/app/1116540/DAVIGO/
https://www.oculus.com/experiences/quest/1863547050392688/?locale=en_GB


Detecting remote pickup.

Mdikawe Punching Bag with Stand for Adults & Kids, Adjustable Height  Freestanding Speed Bag, Ideal for MMA Reflex Speed Training, Fitness, Punching and Muscle Building : Amazon.co.uk: Sports & Outdoors

Punching bags and boxing speed balls have a very appealing spring motion that helps visually convey force and speed. The idea is to have the robots built to have the main base and a body attached to a spring. the body can hang back while moving to convey speed and momentum. whilst indicating how hard the bot is being hit whilst also selling attacks by hitting forward with the body. strength of the hits can be calculated with momentum. A possible objective could be to knock the enemy bot off the edge of the arena.

https://www.toyfulgames.com/blog/character-animations