Bonsai XXX

While taking about bonsai with my contextual theory tutor I was taken a little of guard. In mentioning possibilities about writing about bonsai and Japanese tradition he drew parales of control fantasies and themes of BDS in counter to my take on bonsai aligning with loss of control and being beholden to nature. Comparing the binding and cutting to themes of domination with similar to the another Japanese artform of shibari. At first i found the consistent referral to sexual themes …. unusual.

But now as I’m reproaching the project as more absurd and comedic rather than as a unsettling horror. I now see the humour and absurdity. Players could be “accidently” given a incorrect tool to use on their tree as part of bondage gear (the tree having a reaction to this would be a laugh.

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Final Major Project: Presentation

Bonsai VR is a narrative meta critique of VR  

  • A narrator tutors you in taking care of a bonsai tree. 
  • The apps appears friendly and calm but gradually starts to corrupt and become strange and uncomfortable
  • Tools don’t function correctly and break. Your tree is replaced and behaves strangely. The narrator tries to persuade your to look the other way and keep the tutorial going as if nothing is wrong.

My core idea is to create a faux meditative and wholesome bonsai tutorial VR app that gradually becomes more malicious and corrupted with uncomfortable and insidious themes of absurd horror.

Themes

  • Time commitment vs Low attention span (“here is something I made earlier”)
  • Creative consequences (undo button)
  • The extinction of boredom as a result of Distractions Mobile phone, digital media like shorts content. (tik tok, youtube and instagram)
  • Capitalism traditions and values.
  • Mass commodification
  • B̶̶u̶̶r̶̶e̶̶a̶̶u̶̶c̶̶r̶̶a̶̶c̶̶y̶̶ ̶a̶̶l̶̶t̶̶h̶̶o̶̶u̶̶g̶̶h̶̶ ̶n̶̶e̶̶c̶̶e̶̶s̶̶s̶̶a̶̶r̶̶y̶̶ ̶s̶̶u̶̶c̶̶k̶̶s̶̶
  • Physical vs Digital mediums (film vs digital photography) and what is lost when we make art digitally.
  • The short sighted ,senseless and foolish creation of apps made for VR.
  • Rejection of nature.

Audience and installation.

  • Aiming to create a VR experience for LCC’s grad show. 
  • Keep people from overstaying their welcome whilst allowing for user initiative. Keeping it Relatively short and possibly submittable to XR film festivals.
  • methods of hand holding the user through dialogue and interactions with the narrator to keep the experience flowing.
  •  Installation elements could be considered in order to draw intrigue and create content for people outside the VR experience walking by or watching.

https://docs.google.com/presentation/d/1xMsm67JjBqj-X12401RMTkthaVBSGsmFLCv9zmR8jiQ/edit?usp=sharing

Full Slides presentation

Research and Development | Final Major Project

“Bonsai VR” is the working title ill be using for my presentation. I am aiming to create a narrative VR Experience suited for exhibit spaces like the LCC screen school grad show and Film festivals. Film festival summations are often only use user interactions very sparingly if at all, These VR films are often constrained to a linear time line, meaning that they can accurately say that the Experience will run for 10 minuets exactly as their length isn’t effected by user interactions.

The Beginning of the end …

Final Major Project: Virtual World Building

So begins our dissertation and final project.

I have recently had a lot of discourse with people and VR through the student VR Club (run by myself and Lauren Decher along with some others) I often find myself faced with heavy scepticism often not levied at the headset or the games and experiences, they mostly speak for themselves and provide a feeling greater than expected.

However with an industry-led by those that spout it as the 2nd coming of technology and the internet. With that, signalling the adoption and integration of that technology into society and everyday life. For those saying that they don’t want to work in VR or be forced into using a technology that in popular sci-fi media has a representation to enslave those who use it and give power to those who control it ie the matrix and SAO to name a couple. This scepticism is in no way unfounded and is a legitimate concern and a reality that would soon come to realisation if not for those willing to call out the bullshit. You need not look further than the smartphone, How its widespread adoption and thus connection to the internet is widely assumed to be a part of our lives now and without it, we may well face trouble participating in modern society. Connecting with friends, finding work and participating in the capital is almost entirely rooted in your ability to access the internet.

When these concerns are brought forward they seem to be met with little action taken after an incantational performance, creating a document stating what they intend to do as evidence of them taking these concerns into consideration instead of actually doing what is need and often is not in considered to be apart of the institutions best interest or perhaps just for the sake of chasing a fantasy with the hopes that it won’t turn dystopic.

Facebook has rebranded to Meta which has confused the howl discourse amongst outsiders looking in. implying their relevance in what the Metaverse is. It truly is a ripoff and if the metaverse was a product and not just a concept they would surely sue. They are literally in the name now trying to claim ownership on an idea that they have no exclusive right to. This is a huge risk to “Meta” as well as they now have preserved responsibility to the success and validity of the metaverse.

Those who see the monetary opportunity In this buzzword-filled bandwagon lunge at the opportunity to create products for this new niece in the market. subsequently leading to shallow creations that bode the quest “why VR” why make this for VR and not just as a Webpage or Video, Why not as a sculpture or as something physical.

I myself in my first year set out to design a bonsai game, that would allow you to watch you tree grow as you cut and trim branches hoping to bring this art and tradition to a new more modern forward thinking person. I could answer the question of why VR rather easily bonsai for my project. VR allowed for the control of time and the easy undoing of mistakes with the added benefit that your tree will never die. I hadn’t until later asked if should it be in VR. Had I stopped to think about the removal of real-world consequences and how that removal affects the bonsai process? Bonsai is multiple things, a tradition, an artform, a hobby and to some a religious practice. The lessons that come with those “consequences” like commitment over a long period of time as just one example, may not have been considered and those lesions lost.

I think it’s okay that have a commodified experience derived from tradition however it is important that it is made knowing that and isn’t trying to mascaraed as an authentic non-transformative experience as the porting to VR (even when done to the finest attention to detail) is fundamentally transformative.

I’d like to explore these ideas and themes this year with my work. In both my Writing and Final project. For my practice, I would like to take my initial Bonsai game idea and give it a satirical twist to poke fun at digital educational, mediation and workspaces that use VR as a way to seem relevant. As well as commentary on modern cultures’ focus on quick results and short-term gratification at the expense of long-term commitment. I may draw inspiration from unsettling horror media like “don’t hug me I’m scared and doki doki literature club as well as a more comedic satire like Virtual Virtual Reality, Portal and Stanley parable. with the aim of turning this educational meditation app into a narrative reflection on present-day digital experience.