https://docs.google.com/presentation/d/1iC1EE5TdKKxFm1f8sQOHmbN5VKlbMCrhqCUzHITfuBA/edit?usp=sharing
Robot Multiplayer
Robot Reflections
Robot character controller
Robot Recap
it’s coming up to a month and Iv primarily been working on Getting the Robot to be controlled. Following “VR Andrews tutorial.
The tutorial however was made pre action input system and as i don’t want to focus my learning on old methods just for them to become out dated I want to look into. So I will look to incorporate the new input system into Andrews script bellow.
I First tried to attach a second XR locomotion system to my robot. this would move the robot at the same time as the character however came with some weird edge cases because it referenced the player locomotion and trying switch off the component without invers from the players causes the robot to disappear.
Robot Fighting game First thoughts.
Now that I’ve set my sights on pursuing my initial RC Robot Fighting game idea.
- “third person” person robot controls with button interactions for trigger and stick press for combat.
- 1 vs 1 multiplayer.
- Powerups and modifiers
- Arena manipulation.
- Vintage tin toy aesthetics
https://store.steampowered.com/app/1427890/Blaston/
https://store.steampowered.com/app/846470/Moss/
https://store.steampowered.com/app/1116540/DAVIGO/
https://www.oculus.com/experiences/quest/1863547050392688/?locale=en_GB
Detecting remote pickup.
Punching bags and boxing speed balls have a very appealing spring motion that helps visually convey force and speed. The idea is to have the robots built to have the main base and a body attached to a spring. the body can hang back while moving to convey speed and momentum. whilst indicating how hard the bot is being hit whilst also selling attacks by hitting forward with the body. strength of the hits can be calculated with momentum. A possible objective could be to knock the enemy bot off the edge of the arena.
https://www.toyfulgames.com/blog/character-animations
VR Design Research Labs: Early thoughts
Change in perspective
At the end of last project I wrote up a project proposal that goes into more detail about what this might be. Maybe focusing more on telling a story and work that would be able to be submitted to film festivals with VR categories like the Aesthetica film festival I worked in November 2021. With a goal in researching different ways to change the VR users perspective.
Yo-Yo/conkers rhythm game
Beatsaber and recently pistol whip. VRchat fidget toys intimacy and dance, cooperative multiplayer. OSU, Tetris effect. I found using these spring joint fidget toys that select vrchat avatars have on them rather entertaining and make use of VR’s functionality very well. I had a rather zen and intimate moment with someone in VRchat where we danced are fidgets around each other in something similar to a orbital pattern. But have also been catching up online finding work that old school friends had been doing and have become a fan of a friends music and could fit a more fast pace and intense rhythm game. focusing on game theory like flow state.
2nd person* Robot Fighting
From memories of being very drawn to the rock em sock em robots game as a kid and very disappointed to find out it was less interactive than a thumb-wrestling or game of rock paper scissors. id like to explore the game deign behind Moss like games that I wrote In last years essay on “VR’s 2nd person perspective”. Id also like to use this as a space to explore multiplayer in Unity . I find this idea to be the most scalable and have the largest room for experimentation.