Rigging
Modelling
Maya vs Blender
I started Following lesion modelling in Maya but after struggling to quickly and effectively get the shapes i wanted I moved over to using Blender for the most part. I found moving between software’s helped me stay motivated when tackling a problem and prevented me from hitting a block when face with frustration.
I started to create the Shade of my character by extruding and subdividing a cylinder. tracing front and side profile images I had drawn in paint tool sai. creating holes where the eyes would be, making sure the edge flow round the eyes flows around the eye. If i where to do this again i would work off a edge smoothed cube as the cylinder object has an irregular number of sides (over 4) on the two apposing faces.
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The normal on the tip of the beak where also inverted so selecting a reversing that the shading was fixed.
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Character Designing
In setting out to create our own characters that we will later rig and animate in Maya or blender I created a board of themes id like to explore consisting of images taken of google and a couple doodles I made getting familiar with a drawing tablet and shapes.
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I didn’t choose the bee life, the bee life chose me. Bee’s have ended up representing me in life and online in a highly creative wink at my name. So I looked at the shapes that made up the Hymenoptera order of insects, circles coming down to a triangle. I played with the descript similarities to the heart symbol and there connection to a monarch, a Queen. looking a dresses, particularly ones that i could incorporate insect wings into the design.
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I selected these3 designs to develop because I felt that they conveyed more character in their expressions and appearance I also went in with the .