Maya vs Blender
I started Following lesion modelling in Maya but after struggling to quickly and effectively get the shapes i wanted I moved over to using Blender for the most part. I found moving between software’s helped me stay motivated when tackling a problem and prevented me from hitting a block when face with frustration.
I started to create the Shade of my character by extruding and subdividing a cylinder. tracing front and side profile images I had drawn in paint tool sai. creating holes where the eyes would be, making sure the edge flow round the eyes flows around the eye. If i where to do this again i would work off a edge smoothed cube as the cylinder object has an irregular number of sides (over 4) on the two apposing faces.
![](https://billybeeson.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
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The normal on the tip of the beak where also inverted so selecting a reversing that the shading was fixed.
![](https://billybeeson.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)