Final Major Project: Presentation

Bonsai VR is a narrative meta critique of VR  

  • A narrator tutors you in taking care of a bonsai tree. 
  • The apps appears friendly and calm but gradually starts to corrupt and become strange and uncomfortable
  • Tools don’t function correctly and break. Your tree is replaced and behaves strangely. The narrator tries to persuade your to look the other way and keep the tutorial going as if nothing is wrong.

My core idea is to create a faux meditative and wholesome bonsai tutorial VR app that gradually becomes more malicious and corrupted with uncomfortable and insidious themes of absurd horror.

Themes

  • Time commitment vs Low attention span (“here is something I made earlier”)
  • Creative consequences (undo button)
  • The extinction of boredom as a result of Distractions Mobile phone, digital media like shorts content. (tik tok, youtube and instagram)
  • Capitalism traditions and values.
  • Mass commodification
  • B̶̶u̶̶r̶̶e̶̶a̶̶u̶̶c̶̶r̶̶a̶̶c̶̶y̶̶ ̶a̶̶l̶̶t̶̶h̶̶o̶̶u̶̶g̶̶h̶̶ ̶n̶̶e̶̶c̶̶e̶̶s̶̶s̶̶a̶̶r̶̶y̶̶ ̶s̶̶u̶̶c̶̶k̶̶s̶̶
  • Physical vs Digital mediums (film vs digital photography) and what is lost when we make art digitally.
  • The short sighted ,senseless and foolish creation of apps made for VR.
  • Rejection of nature.

Audience and installation.

  • Aiming to create a VR experience for LCC’s grad show. 
  • Keep people from overstaying their welcome whilst allowing for user initiative. Keeping it Relatively short and possibly submittable to XR film festivals.
  • methods of hand holding the user through dialogue and interactions with the narrator to keep the experience flowing.
  •  Installation elements could be considered in order to draw intrigue and create content for people outside the VR experience walking by or watching.

https://docs.google.com/presentation/d/1xMsm67JjBqj-X12401RMTkthaVBSGsmFLCv9zmR8jiQ/edit?usp=sharing

Full Slides presentation

Research and Development | Final Major Project

“Bonsai VR” is the working title ill be using for my presentation. I am aiming to create a narrative VR Experience suited for exhibit spaces like the LCC screen school grad show and Film festivals. Film festival summations are often only use user interactions very sparingly if at all, These VR films are often constrained to a linear time line, meaning that they can accurately say that the Experience will run for 10 minuets exactly as their length isn’t effected by user interactions.