Now that I’ve set my sights on pursuing my initial RC Robot Fighting game idea.
- “third person” person robot controls with button interactions for trigger and stick press for combat.
- 1 vs 1 multiplayer.
- Powerups and modifiers
- Arena manipulation.
- Vintage tin toy aesthetics
https://store.steampowered.com/app/1427890/Blaston/
https://store.steampowered.com/app/846470/Moss/
https://store.steampowered.com/app/1116540/DAVIGO/
https://www.oculus.com/experiences/quest/1863547050392688/?locale=en_GB
Detecting remote pickup.
Punching bags and boxing speed balls have a very appealing spring motion that helps visually convey force and speed. The idea is to have the robots built to have the main base and a body attached to a spring. the body can hang back while moving to convey speed and momentum. whilst indicating how hard the bot is being hit whilst also selling attacks by hitting forward with the body. strength of the hits can be calculated with momentum. A possible objective could be to knock the enemy bot off the edge of the arena.
https://www.toyfulgames.com/blog/character-animations