Modelling

Maya vs Blender
I started Following lesion modelling in Maya but after struggling to quickly and effectively get the shapes i wanted I moved over to using Blender for the most part. I found moving between software’s helped me stay motivated when tackling a problem and prevented me from hitting a block when face with frustration.

I started to create the Shade of my character by extruding and subdividing a cylinder. tracing front and side profile images I had drawn in paint tool sai. creating holes where the eyes would be, making sure the edge flow round the eyes flows around the eye. If i where to do this again i would work off a edge smoothed cube as the cylinder object has an irregular number of sides (over 4) on the two apposing faces.

The normal on the tip of the beak where also inverted so selecting a reversing that the shading was fixed.

Leave a Reply

Your email address will not be published. Required fields are marked *