VR Tools

I have been working in Blender to create the bonsai tools for my project. I decided to have the different parts of the mesh divided into separate materials this is less optimal but I thought if I decided to edit the materials in unity later I could visually affect the blade to dull or allow customer colours for the handles and pins. To the 3d cursor to the centre of the pin and then setting the origin point of the parts to the 3d cursor, then rotation one part by 180. I made the Cutters, Trimmers and this way but the sheers ended up being one object so I would need to figure out a different technique other than using a pivot object. I first considered using a vertex displace shader, so I split the UV to have it organised left to right. however, I realised that using bones and weight painting would allow me to have more control over the mesh’s movement in the long run.

Thought it would be nice to have a place for the tools to go. I considered having it as a player.

Thought about having the toolkit start packed up

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