Our 1st task as part of the introduction to the virtual reality unit is to make an AR detective game. I created a “Padlet” to plan out a linear game where after finding a dead body you have to follow clues like footprints and blood splats to find a terrifying supernatural murder.
Step 2 feeling out unity and AR tools
We have been using
Step 3 understanding technology going back to the drawing board.
Step 4 creating a prototype
Step 5 Adding a little flair with Maya and win state
Taking part of the global campus has been a great way to set my expectations and grow my understanding of what kind of work I am capable of producing at such an early point in my studies.
I had the pleasure of working with students from other LCC courses as well as students from Ryerson University Cannada, As Part of the “Global Campus Studio”. Students from Canada had started planing the project weeks prior to us UK students joining the progect.
The group’s idea revolved around having live performances in a vertical environment as an alternative to attending music festivals and Gigs. Having it presented as a social exuberance with an emphasis on sharing the digital space with converging musical taste creating a social meeting place for music lovers and creatives.
As the only student in the group studying VR, I found that I could help the others develop their understandings of the medium and the nature of the industry. Where we discussed the difficulties of presenting VR in a faithful way through other mediums like the once used in modern advertising. identifying that the is a divide in the market between mobile and desktop VR and help device ways to entice both audiences (Ongoing! tbf)
Distributing Maximo characters with partial system